Cat’purred: Rescue Princess Jimmy
This was my first ever blueprinting project in UE5. Its project guidelines were to create an escape room. I styled mine in the theme of a comedic rescue mission where the player has to save their cat from a corporate overlord. I had just moved to Savannah, had no friends, and only time. So, here’s what I came up with.
Our progress report…
In our class we had to do a halfway report. I took a video because the coding and level layout for my project was completed. It only lacked art content at this point.
It's pretty funny to me that this was my first real programming bout. I was using render targets, click traces, sequencer, widgets, etc. I guess it goes to show how much Professor Cookson was able to show us.
Catpurreds main mechanic was a terminal puzzle system. Each terminal had 3 switches which could be activated in different orders to achieve different results.
I created the project with the intention of having zero difficulty. It was more of an exploration of teaching me to deliver narrative in gameplay situations.
Sometimes you would simply press a button, and it would open the next door. I tried to stick with a theme of 3s so the player really wouldnt have to worry about learning new systems.
In the second chamber there is a terminal puzzle with switches. There was supposed to be a narrative bit here explaining that the other computers were sucking up too much power, but it ultimately got left out.
Here's a top-down view of the level in its entirety. The two areas area separated here in the render view but are connected by an elevator, and yes, the elevator plays elevator music.
I really tried to add just a bunch of funny shit to the game. Of course, I had this talking cat who harrasses the player as they progress, but then these cutouts of my classmates as office employees throughout the level.
Here Mike is staring at his phone instead of doing his JOB!!!
This area is just before the elevator down to the second floor.
The narrative of this office building is kind of just, one of those things like yeah, the idiots in charge just do whatever they want.
The boss sets up lasers in the office building to keep out the interlopers.
The final chamber is the boss's ultimate plan. In this area he has created a chamber which will squish the player to death! Except the three switches in the middle can be stepped on to unlock the escape route in the center of the room...
The final chamber is just an extra storage room.
My princess Jimmy cat is in here just chillin, waiting to be saved.
Sure, shes put on a few pounds since then.
But shes still my beautiful princess baby jimmy davis cat <33